Apple allows us to customize the SFSymbols with different rendering modes. Here is a little cheatsheet explaining how to use rendering modes and how to customize them.
Automatic
This mode is used when we don't explicitly specify any rendering mode:
Image(systemName: "shareplay")
.foregroundStyle(.white)
Every SFSymbol has preferred rendering mode, and when we use automatic mode each symbol will decide how to render itself.
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We can also explicitly set automatic rendering mode by passing nil
to the `symbolRenderingMode(_)` function:
Image(systemName: "shareplay")
.symbolRenderingMode(nil)
.foregroundStyle(.white)
Monochrome
This mode renders SFSymbol as a flat layer filled with the foreground style:
Image(systemName: "speaker.wave.2.circle.fill")
.symbolRenderingMode(.monochrome)
.foregroundStyle(.white)
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Hierarchical
This mode renders SFSymbol as multiple layers, where each layer has a different opacity applied to the foreground style:
Image(systemName: "person.3.sequence.fill")
.symbolRenderingMode(.hierarchical)
.foregroundStyle(.white)
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Palette
This mode renders SFSymbol as multiple layers, with different foreground styles applied to the layers:
Image(systemName: "person.3.sequence.fill")
.symbolRenderingMode(.palette)
.foregroundStyle(.white, .teal, .green)
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Multicolor
In this mode supported SFSymbols are rendered as colored layers where colors are defined by the symbols themselves:
Image(systemName: "cloud.sun.rain.fill")
.symbolRenderingMode(.multicolor)
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This is it. If you want to know more details about SFSymbols rendering modes I recommend watching What's new in SF Symbols 4 video from WWDC 2022.
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